The idea is that there is a constant multiplier for the victorious Drakon Master and another constant multiplier, a much lower one, for the defeated opponent. There is a more complex formula behind it which may be explained in future articles. Unlike the previous medal system, this time it’s not a straightforward gain or loss of one ELO. This ELO changes depending on the outcome of a Drakon Master’s battle. The range across ranks is defined by the following table:Īs seen on the above table, the beginning rank of a Squire or the rank of a starting Drakon Master begins with 0 ELO. ![]() Hence, the higher the DMP of a Drakon Master, the higher the rank. However, if a lower rated player wins, transferred points from a higher rated player to the lower rate player are far greater.Ĭustomized for Drakons.IO, this ELO rating system is now the new rating algorithm that computes the Drakon Master Power or DMP. ![]() When a higher rated player wins, only a few points are transferred from the lower rated player. After each game, the ELO rating of players is updated based on a specific formula. In this rating algorithm, players with higher ELO rating have a higher probability of winning a game than a player with lower ELO rating. It is widely used to rank players in many competitive games and even adapted for use in even for multiplayer competition in different variations. ELO is a rating algorithm where the relative skill levels of players are calculated. We are introducing a new leaderboard system that will determine the ranking of every Drakon Master, which would be based on the Drakon Master Power or DMP.ĭMP is computed based on an algorithm called ELO. There will be no more dominant Drakon Masters who can reach the top and stay there for a very long time, and all of this is because of what we call Drakon Master Power (DMP). The Grandmaster would also lose a single medal as well which can easily be regained from other battles.īut things are going to be a little different now. Even if a Squire defeated a Grandmaster, they will only get a single medal. That is why there were some cases when a Drakon Master who already reached Sergeant suddenly dropped to Squire-5 again because of a losing streak, regardless of their opponents’ ranks. However, losing a battle also means losing a medal. In order to reach Squire-4, a Drakon Master must earn 5 medals, and another 5 medals to move from Squire-4 to Squire-3, and so on.Īt first, it seemed like a simple journey since earning a medal is just like winning a battle. On every rank, there are 5 sub-ranks that a Drakon Master must pass, meaning that the lowest rank, which is the default rank of a Drakon Master upon signing up is Squire-5. There are six (6) ranking steps, each with five sub-ranks, and these are ( arranged from lowest to highest): This is because they have to go through several steps before they hit the top. ![]() Of course, going up the rankings in the main leaderboard is still a little difficult especially for those who own few Drakons. These new leaderboards gave new Drakon Masters a chance to be noticed and rewarded based on their daily and/or weekly performance. As the names imply, Daily Leaderboard resets everyday at exactly 12:00am UTC, while the Weekly leaderboard resets every Sunday at exactly 12:00am UTC. Unlike the Ranked Leaderboard, the Daily and Weekly leaderboards are based on the number of victories, and not by the number of medals. ![]() Hence, we introduced the Daily and Weekly Leaderboards as requested by active Drakon Masters who may have been winning from time to time but not enough to be at the top of the main Ranked Leaderboard. This type of ranking became a little boring since those who managed to collect the most medals during the early stage were difficult to topple and have been on the top of the board for what feels like an eternity. Early Edition of Ranked Overall Leaderboard showing Ranks and Medals won
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